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Is it possible to create scenes at runtime with the Unity engine?

My friend and I are working on a game and wish to create a game with procedurally generated landscape (terrain, buildings, flora and fauna). Assuming we created all the Assets in advance and simply...

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How to procedurally place Terrain Details

How exactly does SetDetailLayer (xBase : int, yBase : int, layer : int, details : int[,]) work?

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Any Reason this would make Unity Freeze up?

private void PlantTrees(){ int treeTypes = terrain.terrainData.treePrototypes.Length - 1; int maxZ = (int) terrain.terrainData.size.z, maxX = (int) terrain.terrainData.size.x; for(int z = 1; z <...

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Is it possible to create scenes at runtime with the Unity engine?

My friend and I are working on a game and wish to create a game with procedurally generated landscape (terrain, buildings, flora and fauna). Assuming we created all the Assets in advance and simply...

View Article

How to procedurally place Terrain Details

How exactly does SetDetailLayer (xBase : int, yBase : int, layer : int, details : int[,]) work?

View Article


Any Reason this would make Unity Freeze up?

private void PlantTrees(){ int treeTypes = terrain.terrainData.treePrototypes.Length - 1; int maxZ = (int) terrain.terrainData.size.z, maxX = (int) terrain.terrainData.size.x; for(int z = 1; z <...

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