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Is it possible to create scenes at runtime with the Unity engine?

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My friend and I are working on a game and wish to create a game with procedurally generated landscape (terrain, buildings, flora and fauna). Assuming we created all the Assets in advance and simply gave them to a script to place them along with the randomly generated terrain is this possible with any version of Unity? Also the major part of my question is can this be done while the game is being executed, sort of Minecraft style world generation.

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