Any Reason this would make Unity Freeze up?
private void PlantTrees(){ int treeTypes = terrain.terrainData.treePrototypes.Length - 1; int maxZ = (int) terrain.terrainData.size.z, maxX = (int) terrain.terrainData.size.x; for(int z = 1; z <...
View ArticleHow to procedurally place Terrain Details
How exactly does SetDetailLayer (xBase : int, yBase : int, layer : int, details : int[,]) work?
View ArticleIs it possible to create scenes at runtime with the Unity engine?
My friend and I are working on a game and wish to create a game with procedurally generated landscape (terrain, buildings, flora and fauna). Assuming we created all the Assets in advance and simply...
View ArticleAny Reason this would make Unity Freeze up?
private void PlantTrees(){ int treeTypes = terrain.terrainData.treePrototypes.Length - 1; int maxZ = (int) terrain.terrainData.size.z, maxX = (int) terrain.terrainData.size.x; for(int z = 1; z <...
View ArticleHow to procedurally place Terrain Details
How exactly does SetDetailLayer (xBase : int, yBase : int, layer : int, details : int[,]) work?
View ArticleIs it possible to create scenes at runtime with the Unity engine?
My friend and I are working on a game and wish to create a game with procedurally generated landscape (terrain, buildings, flora and fauna). Assuming we created all the Assets in advance and simply...
View Article