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Any Reason this would make Unity Freeze up?

private void PlantTrees(){ int treeTypes = terrain.terrainData.treePrototypes.Length - 1; int maxZ = (int) terrain.terrainData.size.z, maxX = (int) terrain.terrainData.size.x; for(int z = 1; z <...

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How to procedurally place Terrain Details

How exactly does SetDetailLayer (xBase : int, yBase : int, layer : int, details : int[,]) work?

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Is it possible to create scenes at runtime with the Unity engine?

My friend and I are working on a game and wish to create a game with procedurally generated landscape (terrain, buildings, flora and fauna). Assuming we created all the Assets in advance and simply...

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Any Reason this would make Unity Freeze up?

private void PlantTrees(){ int treeTypes = terrain.terrainData.treePrototypes.Length - 1; int maxZ = (int) terrain.terrainData.size.z, maxX = (int) terrain.terrainData.size.x; for(int z = 1; z <...

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How to procedurally place Terrain Details

How exactly does SetDetailLayer (xBase : int, yBase : int, layer : int, details : int[,]) work?

View Article


Is it possible to create scenes at runtime with the Unity engine?

My friend and I are working on a game and wish to create a game with procedurally generated landscape (terrain, buildings, flora and fauna). Assuming we created all the Assets in advance and simply...

View Article
Browsing index pages (6 articles)


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